AI Insights · Timothy · October 2023
Top Ultracasual Games on Unified Platform in South America Q3 2023
In Q3 2023, the top 5 ultracasual games in South America showed varied performance trends in weekly downloads, revenue, and active users.
The third quarter of 2023 saw intriguing performance trends for the top ultracasual games in South America on a unified platform, combining data from both iOS and Android. The data provided by Sensor Tower highlights the weekly downloads, revenue, and active users for the top 5 games in this category.
Antistress - relaxation toys experienced a steady decline in weekly revenue, starting at around $222 in late June and dropping to approximately $83 by the end of September. Weekly downloads remained relatively stable, fluctuating between 129K and 180K. The game maintained a strong weekly active user base, peaking at 1.6M in late June and slightly decreasing to 1.4M by the end of the quarter.
Fidget Toys 3D - Antistress displayed a downward trend in both weekly downloads and active users. Downloads started at 186K in late June and fell to 73K by the end of September. Similarly, weekly active users decreased from 594K to 452K. The weekly revenue fluctuated, peaking at around $48 and falling to as low as $2 in late September.
Antistress relaxing toy game saw a significant increase in weekly downloads, with a notable peak at 284K in late August. The game’s weekly active users followed a similar trend, reaching up to 1.4M by the end of the quarter. Weekly revenue remained modest, peaking at $23 in late September.
Fidget Toys Trading・Pop It 3D had a relatively steady performance in weekly downloads and active users, although both metrics showed slight declines towards the end of the quarter. Downloads ranged from 112K in late June to 83K in late September, while active users decreased from 302K to 241K. Weekly revenue was minimal, fluctuating between $0 and $23.
Acrylic Nails! experienced a significant peak in weekly downloads at 141K in early July, but this number declined to 55K by the end of September. Weekly active users also saw a peak of 321K in early July, dropping to 193K by the end of the quarter. This game did not generate any weekly revenue during this period.
These performance insights, provided by Sensor Tower, offer a detailed look at the market dynamics for ultracasual games in South America. For more in-depth analysis and data, visit Sensor Tower.